How to use UDOIT Accessibility in Canvas?

UDOIT Accessibility is a course-wide accessibility checker integrated with Canvas from CIDI Labs. UDOIT (pronounced “You Do It”) stands for the Universal Design Online Inspection Tool. This exciting new tool scans your Canvas course, generates a report of accessibility issues that could impact students ability to learn, and provides resources and suggestions for addressing the issues. […]

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Introduction to Harmonize

Harmonize is a media-rich online discussion tool that allows students to communicate, interact, and engage with one another through the Canvas integration. Harmonize encourages frequent and thoughtful engagement with course content, collaboration with other learners, and tools to help instructors facilitate vibrant online discussions. The tool can be used for fully online courses or as […]

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Introduction to BookWidgets

BookWidgets allows teachers to create interactive educational content and assessments for their students. With BookWidgets, teachers can easily create engaging and interactive content, such as quizzes, worksheets, interactive presentations, and more.   BookWidgets is designed for teachers who want to enhance their students’ learning experience by incorporating interactive content into their lessons. The platform is suitable […]

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Introduction to Quizizz

Quizizz is an interactive, gamified learning platform centered on building quizzes to assess student learning. In addition to traditional, multiple choice quiz types, Quizizz also offers a wide variety of customizable options to create quiz questions tailored to the assessment level, subject matter, or desired response types. Quizizz can be used to create interactive lessons, […]

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Introduction to Hypothesis

Hypothesis is an open annotation platform that allows users to highlight and leave notes and annotations directly on webpages, pdfs, news articles, and more. It can be added onto a web browser as an extension or integrated into an LMS if your school is a participant in the Hypothesis coalition. Currently, Hypothesis is available to […]

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Introduction to Classcraft

Classcraft is an online tool that utilizes modern gamification for students and teachers to interact and collaborate with each other in the classroom. Designed to promote student participation, this technology incorporates games for participants to level up, collaborate in teams, and earn rewards within real-world simulations. This technology allows students and teachers to engage in […]

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Introduction to Flippity

Flippity is a website that offers a multitude of free games. Each game comes with instructions and a template with sample data already included that can be swapped out with course information. While users play the games on the Flippity site, the actual data is housed on a Google Drive spreadsheet in the game maker’s […]

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Introduction to Poll Everywhere

Poll Everywhere is a student-response tool that offers class participation and assessment through teacher-designed surveys, polls, and discussion boards. Teachers create and project surveys; students use specific survey codes to text or submit responses from laptops, computers, or cell phones. Poll Everywhere adds live audience interaction and students respond with the devices they have on […]

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Introduction to Playfactile

Factile, also known as Playfactile, is an online, cloud-based, jeopardy-style quiz game. Factile works great for a multitude of subject areas and even has pre-made games to choose from for subjects like math, science, history, and English. The tool allows instructors to create their own games for face-to-face courses or send a link for students […]

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Introduction to Brainscape

Brainscape is a cloud based adaptive flashcards platform. The confidence-based repetition (CBR) algorithm supports learning by repeating flashcards in the right pattern for each learner, based in intelligent personalization and cognitive science research. The tool is designed for learners who must ingest a lot of knowledge into their brain over time, specifically naming its success […]

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Introduction to H5P

H5P, which is an abbreviation for HTML 5 Package, is a technology that gives instructors access to a large toolkit of applications to use in creating engaging, interactive instructional experiences within Canvas. H5P allows instructors to create multimedia-rich lessons, interactive videos that include quiz questions and navigation links, knowledge checking, and other content types – […]

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Introduction to WeVideo

WeVideo is a video creation tool that allows students to create, edit, and share video content all in one place. It’s cloud-based and multiple people can collaborate on the same video from different locations. Video can be accessed from any computer or device. It includes intuitive editing and creation features such as themes, fonts, and […]

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Introduction to Peardeck

Peardeck is a digital tool that integrates with Microsoft Office to help teachers create engaging PowerPoint content for lectures. The tool allows teachers to create or edit their presentations directly from Microsoft. Users can choose from a selection of templates or build content from scratch. By combining presentations with interactive elements, the tool helps advance […]

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Introduction to Nearpod

Nearpod is an online tool that allows you to add interactive elements to your PowerPoint slides and pre-recorded lecture videos. You can design gamified learning resources for students to engage with at any time. Use Nearpod as a low-stakes formative assessment tool to offer students real-time feedback into their understanding of content. The tool works […]

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Are your PDF Scans Accessible?

This page is intended to be an introduction to PDF Accessibility for faculty. Learning more about creating accessible content is a journey and this is a great place to start!

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Introduction to Kahoot!

Kahoot! is a digital game-based student response system that allows teachers and learners to interact through competitive knowledge games using existing infrastructure. To host a live Kahoot, questions appear on a shared screen – a big screen in a room or on mobile devices. Participants join a live Kahoot by entering a unique PIN in […]

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Introduction to Top Hat

Top Hat is a comprehensive active learning platform that allows instructors to engage students for remote or in-class instruction in synchronous and asynchronous formats. The platform provides the ability for instructors to incorporate interactive content, create interactive slides, graded questions, videos, discussions, polls, and more.   This complete end-to-end tool is compatible with the devices […]

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Providing DSP Testing Information

Do you have students testing in the Disability Services Program (DSP) Testing Center? The clip below is a quick tutorial that shows how faculty can provide testing information for students testing in the DSP Testing Center through the DSP Faculty Accommodate Portal.  Steps to Provide DSP Testing Information: Step 1. Login to the Faculty Accommodate […]

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Canvas: New Quizzes V. Classic Quizzes Feature Comparison

Canvas | New Quizzes Feature Comparison. The following chart is adapted from Canvas. Migrating Classic Quizzes to New Quizzes is possible and easy! CANVAS WORKFLOWS This table includes functionality workflows in Classic Quizzes v. New Quizzes. Instructors will be able to share question banks across multiple courses, accounts, and users.   Classic Quizzes New Quizzes  […]

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Canvas Course Setup Checklist

As you are preparing to teach your course over again or for the first time, here are some helpful checklist items. Canvas – New or Copy Existing Course What’s the roadmap to building a Canvas course? How do I view my upcoming Canvas courses as an instructor? How do I cross-list courses in Canvas? How […]

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